Why I love innocuous settings in horror games

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Jody Macgregor

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Some horror games are set in spooky castles, abandoned mental asylums, derelict spaceships, or circuses with an unwise hiring policy regarding murderclowns. Others are set in less outlandish locations, like suburban streets, shopping malls, hospitals, schools, or ordinary homes. I find the second kind have the most impact, haunting my thoughts long after they’re over like a picture I shouldn’t have looked at on the internet.

WHY I LOVE

The Heaven's Night nightclub

(Image credit: Town of Silent Hill/Konami)

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it’s brilliant. This week, Jody appreciates homey horror.

The Silent Hill games are especially good at this, and have made me feel even more ambivalent about hospitals than I already did. Hospitals are stressful places to begin with, but Silent Hill 2 also visits places as comfortably mundane as apartment buildings, a nightclub, a historical society, and even a bowling alley, all of which it imbues with terror. A brief scene in a cemetery turns out to be a rare moment of safety. Though eventually Silent Hill 2 descends into a dark underground prison, its horrifying finale is saved for somewhere else: a holiday resort on a lake.

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