This intensely weird indie game can only be replayed once a year, and only if you beat a once-a-year challenge

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andy.chalk@pcgamer.com (Andy Chalk)

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Endlight comes as close to an embodiment of pure chaos as any game I’ve ever played. It’s a simple concept and very simple to play—navigate freely through twisting, shifting, and bizarre 3D landscapes to find and collect golden hoops—but I found the violent onslaught of lights and noise that envelops the action to be very off-putting at first. The deeper I dug into Endlight, though, the more I found it to be a remarkably engaging, surprising, and unexpectedly funny game—and one that I will (probably) never be able to play again.

Endlight is developed by Jim McGinley, who describes himself (not entirely seriously, I suspect) as “one of the greatest players of TRS-80 action games today,” and it was in many ways influenced by those old-time games. “The best TRS-80 games filled the screen,” McGinley said. “People aren’t doing that anymore, but Endlight is. No matter where you look, there’s NO empty space.”

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