Spectre Divide lowers skin prices just hours after launch: ‘We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high’

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andy.chalk@pcgamer.com (Andy Chalk)

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Spectre Divide game director Lee Horn says Mountaintop Studios has “heard your feedback” on the steep costs of the game’s characters and weapon skins, and has reduced the costs by 17 to 25%, depending on the skin or bundle in question.

The “feedback” referenced by Horn was put into sharp focus yesterday by staff writer Morgan Park, who pointed out that Spectre Divide’s “Cryo Kinesis” skin bundle costed an eye-watering $90, an “insulting” price made more egregious by two points: One, the skins really aren’t all that great, and two, he couldn’t actually get into the game because of matchmaking bugs. Not a direct connection between the two issues, no, but you can imagine that people would be understandably more sensitive about high-priced cosmetics when the game they belong to isn’t working properly.

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