Once Human is basically a Control MMO, which would have been pretty cool if it wasn’t an awful survival game

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Fraser Brown

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For my sins, I recently downloaded Once Human. It’s a busy game at the moment—I had to see what the fuss was about. I always know I’ll end up a bit disappointed whenever I embark on the Sisyphean endeavour of playing a crafty, base-building survival game, but sometimes the premise is enough to make me buy a ticket for the ride. 

In Once Human’s post-apocalyptic future, naughty scientists have screwed everything up and infected the world with Stardust—which sounds fanciful and fun but is in fact Very Bad News. Stardust has corrupted the world—the environment, animals, people, inanimate objects—and brought those pesky Old Gods to our doorstep. The reality-warping screwiness is extremely evocative of Remedy’s Control, as is the heady mix of science, horror, and cosmic superpowers. But while Jesse’s misadventures saw her trapped in the Oldest House, this crisis is of the planetary variety. It’s a big ol’ clusterfuck. 

(Image credit: Starry Studio)

As a newly awakened meta-human, you’ll need to fix things. Often by filling monsters with hot lead. But first you’ll need to go over to that conspicuous copper mound and do some mining. A don’t forget to chop down all the trees around it! Cue a long, drawn out sigh. Allow me to save up my big moan for later, though, because I’d be remiss not to mention that Once Human does, in fact, have quite a few things going for it. 

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