Doom: The Dark Ages won’t end with the Slayer in a coffin waiting for the start of Doom 2016: ‘That would mean that we couldn’t tell any more medieval stories’

aD sPOT

ted.litchfield@futurenet.com (Ted Litchfield)

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Talking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for the cover story of PC Gamer’s upcoming print issue 408 (396 in the US), I had to ask what they thought about “the prequel problem.”

Doom 2016 begins with the Slayer locked in a coffin with all his friends long-dead, and Doom Eternal goes into greater detail sketching out how heroically tragic the Slayer’s Night Sentinel buddies were. Won’t this story wind up being a big ‘ole Halo Reach-style bummer?

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