Creative director of Midnight Suns says it was originally even more talky: ‘we cut 30 conversations’

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Jody Macgregor

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(Image credit: Firaxis)

Marvel’s Midnight Suns is not a short game. You can easily spend over 90 hours on a playthrough, soaking in its warm bath of comic book easter eggs, turn-based tactics, and especially the BioWare-style team building talks. It contains “something like 65,000 lines of voiced dialogue”, as lead engineer Will Miller said. Which is why it’s surprising to learn it was originally going to be even longer.

In a recent interview with Rock Paper Shotgun (opens in new tab), Midnight Suns’ creative director Jake Solomon revealed a significant number of dialogue scenes were removed in the final year of development, saying, “we cut 30 conversations from the game, like 30 scenes. We cut a ton, because we realized this is just simply too much.”

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