Cinematic Clashes Adorn FINAL FANTASY XVI — GeekTyrant

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Daniel Black

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This brings me to the actual story. It is really good, it really is. Seeing genuine character growth and a more mature approach to the Final Fantasy franchise is refreshing. It just takes more time than I would have liked to become really engaging with its drama and significant plot points. I wish certain story beats happened a lot sooner and the pacing and little bits of filler were tightened up. However, this game is far more akin to something like Game of Thrones than it is your traditional “hero fights the main villain to save the world” kind of story. And for that level of complexity, it makes sense that the game has so many cut scenes, so much plot, and a slower pace to have everything make sense.

The last thing to really address here is the visuals and audio of the game. The soundtrack is awesome, battles are wonderfully heightened with epic scores of intense music. Also, each swing of the sword and a burst of fire sound incredibly crisp and terribly tangible, as if I could close my eyes and feel those things happening in front of me in real life. And the visuals are stunning in ways I didn’t expect. All of the leather, metal, distant vistas, and lighting are near perfect. But the faces and character animations still feel like they are from the tail end of last-generation consoles, not cutting edge. They aren’t bad, don’t get me wrong, there just seems to be a soft filter on everything that isn’t perfectly crisp to hide imperfections, like I’m looking at a mediocre Instagram makeup filter on each character’s face.

Overall, Final Fantasy XVI is extremely exciting, wonderfully engaging, and some of the most fun I’ve had this year, period. There are just small bits of story that I wish we were a bit more streamlined, but I also audibly gasped or cheered in excitement when obtaining new powers, viewing certain cut scenes, or engaging in mind-blowing battles. All-in-all, Final Fantasy XVI gives the players the chance to actually live out the sense of climatic battles that players have always imagined or seen in past Final Fantasy games and movies.

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