Blizzard veteran David Kim’s strategy comeback with Battle Aces is ‘very personal:’ ‘I just can’t accept… the end-all peak of RTS is StarCraft 2 and nothing can ever be better’

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Eric Van Allen

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The real-time strategy genre has been attempting a new wave for a while now. Many have stepped up to the plate, inspired by the pillars of the ’90s and early ’00s, but success stories have been fewer and farther between. For Uncapped Games, its targeted vector of success with Battle Aces doesn’t just involve rekindling the old flames; the studio wants to streamline the competitive RTS into a focused blue jet of unit-building, army managing goodness.

I played a new preview build of Battle Aces that spotlights some new units and its two-player co-op vs. AI mode. If you missed PC Gamer’s first hands-on with the RTS, here’s the elevator pitch: Battle Aces is a real-time strategy game with significantly less friction when it comes to both technical execution and build options. Workers form on their own, bases pop up at the nearest expansion slot, and you have some basic tech options and a “deck” of eight units to build that you bring into each match.

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