‘Destiny has a long history of reinventing itself in response to feedback’: Assistant director teases a Metroidvania-inspired future, talks weapon crafting and vault space, but fails to address the shocking number of bugs

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For Destiny 2, the afterglow following The Final Shape, last summer’s saga-capping expansion, has long faded. Those players who have stuck around (like me) for the next phase now have a shopping list of complaints about the episodic format that has followed, exacerbated by how buggy the game has become in the wake of the mass layoffs conducted by Bungie in July.

Into that atmosphere it’s important to strike the right balance between contrition over mistakes and the optimism necessary to convince players that the good times are coming again. In today’s end of year communique from assistant game director Robbie Stevens, he largely gets the tone right, acknowledging that since The Final Shape “some changes have been well received by the community…” while “others have had a rocky start.”

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