It took a game about poker to help me realise I actually like deckbuilders

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Phil Savage

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Slay the Spire was awarded 92% in our review, and has been a fixture of our annual Top 100 ever since its release back in 2019. Five years later, it still holds an Overwhelmingly Positive rating on Steam. It is, without question, a classic—the game that launched the modern obsession with deckbuilding. I’ve always felt bad that I just don’t get it.

I played Slay the Spire for about two hours. Even in that short time, it was obvious that it was good. It was also obvious that I was out of my depth. Its absurdly intricate, interconnected design felt like it gave me no way in. It’s not just that I had a lot to learn, it’s that I didn’t even know where to start.

Slay the Spire, a deckbuilder

Slay the Spire, a deckbuilder of some repute. (Image credit: Mega Crit Games)

The breaking point for me was overhearing one of the PCG team’s many conversations about the game after its launch. “The trick,” someone said, “is understanding which cards to remove from your deck.” I’d just been merrily acquiring new cards, assuming I was growing more powerful. In retrospect it was obvious that I was just ruining my own builds, adding in trash that delayed the good cards from being drawn. This should have been a eureka moment, but instead it had the opposite effect.

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