Josef Wiesner
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Hello! I’m Josef, one of the creators of Beat the Beats VR, coming out February 27 on PlayStation VR2. It is a rhythm VR game you play with your fists and all about learning actual boxing moves like jab, dodge, and uppercut.
In this article I would like to share with you how the natural feeling boxing moves in our game came to fruition.
At Parallel Circles, we’re huge rhythm game fans. And VR? We love it. It immerses you like nothing else. I’ve always been captivated by the agility, coordination, and precision of boxers. So, blending these passions felt like a no-brainer. Thus, Beat the Beats VR was born.
Boxing greenhorn to boxing champion
Pulling off energetic boxing moves in real life takes years of training. But in Beat the Beats VR, we wanted players to feel like pros from the get-go. Jabs, hooks, uppercuts — they should all flow naturally.
After lots of experimentation, we realized the traditional rhythm game approach didn’t quite fit boxing’s fluidity. So we switched it up. Instead of the “notes” (we call them beats) coming straight at you, they come from different directions in arcs challenging you to move exactly in the same way you would in a boxing fight.
You can’t help but make perfect jabs for beats from the front, hooks from the side, and uppercuts for ones coming from above.
Punching through the whole game
As soon as we nailed the boxing punches we brought other aspects of the sport into the game. You can also evade (called a “roll”) and block beats.
You can also unlock new levels/albums by punching them.
Mix all of the boxing action with some exhilarating music and you have a rhythm game that’s the best of both worlds: a fun experience for casual players and a full-throttle workout for the ones that want to go the extra mile.
We hope you have as much fun with our game as we had creating it. Maybe you’ll sweat as much as we did, too. Beat the Beats comes to PS VR2 on February 27!